Our game was built in Unity, 3DS Max and of course Photoshop. In the game, the player controls a small sailing ship, and you much chase down a sea serpent (our connection with Ouroboros) blasting it with your cannon. The old Playstation game Overboard served as some initial inspiration. We had originally planned to make 3D models of the serpent, but due to time constraints, abandoned this idea and came up with a humorous but acceptable compromise which can be seen there. There were a few bugs in the game and it was ridiculously hard to actually win, however for a 48 hour effort I think its pretty good!
While I was initially a little disappointed in the set up for the Jam, the room we were in was pretty run down, the pizzas were pretty nasty and the somewhat lacklustre goodie bag (I'm not one for complaining about free stuff but this was ridiculous) I soon relaxed a little and got a little more into it. Once we had a plan out small team managed to get the game ready in time and to our own satisfaction considering the time we had available. The Game Jam 2012 was an interesting and enjoyable experience and I look forward to the next one!